Red VS Peashooter (Angry Birds VS Plants vs. Zombies)

Red VS Peashooter

(Angry Birds VS Plants vs. Zombies)


Red, the high flying leader of the Flock from Angry Birds.

Peashooter, the herbal hero of Neighborville from Plants vs. Zombies.

Mobile games nowadays are… well… less well liked to say the least. From the low effort mobile games, to the microtransactions, to the awful and oversaturated ads, these games tend to get a very bad rep. However, just because the majority is bad, doesn’t mean there aren’t any silver linings. In this case, we have two unlikely heroes from 2009 strategy games themed on defending an edible from green skinned idiotic enemies trying to eat them, one representing offense, and the other representing defense.

As for the source material used, I’ll be including just about everything for both character’s series. Red will be getting all of his games, in addition to his movies, comics, Toons, just about everything. Red also has a lot of crossover with other series, which I’ll be covering near the end of his analysis. Peashooter will be pulling from all of his games and source material. Thankfully he doesn’t have any crazy crossovers for me to consider. If these cartoonish crusaders were forced to fight, feather to leaf, who would prevail as the ultimate Mobile Gaming Icon?

But before we start, there’s something we have to acknowledge here. First, which versions of Red and Peashooter I’ll be using. I’ll actually be compositing both throughout all of their appearances. That means every Peashooter will be accounted for, and every version of Red will be as well. Funnily enough, Angry Birds actually works on a multiverse theory that implies many of the different versions of Red are separate incarnations.

Not every scan was done here, although the ones that were will have either Ashamed-Ad/Klota or AdamTheMango’s usernames over them. Some of the  ones that aren’t were taken from various other sources, such as the recent K. Rool VS King Pig  and Crazy Dave VS The King blogs, and credit falls into their hands, as well as the original makers of said feats. With that said, let’s get started.

Backgrounds

Red



In Piggy Island, there has always been one persistent rivalry going on in the island… the rivalry between the Birds and the Pigs. King Pig had always craved the delicious taste of the Bird’s eggs (and who could blame him, egg’s taste delicious!), and his manic minions would follow his lead at every corner. Well, almost every minion, Chef Pig really just does his own thing. However, try as he may, the monarch frequently found himself defeated by the feathers of the raging leader of the Flock; Red


Red is relentless in his goals of protecting the eggs, as well as the Flock he calls his family. No really, he once smashed a leaf that flew in the general proximity of the eggs. Despite his rage, however, it was always for good reason. Without him, both the eggs and the titular Angry Birds could’ve fallen to their swine sworn enemies. Essentially, Red is the proud, determined, courageous father figure for the Flock, always ready for a fight, and always capable of pulling through. 


However, in the world of Angry Birds, there isn’t just one version of Red. There are dozens! Some are spherical while others are more anthropomorphic, some wield lightsabers while others are Transformers! Throughout the Angryverse, all kinds of Reds have fought for who they cherish, even teaming up with the Pigs if need be. However, no matter what universe he’s in, Red will always be ready to show the world that getting a little angry may not always be such a bad thing… Okay, maybe a lot angry.

Peashooter


David Crazestopher Blazing III, better known as Crazy Dave, at first seemed like just your average crazy, cat-hating pot wearing neighbor. However, that couldn’t be any further from the truth. As it turns out, Crazy Dave was a genius! His passion was for growing supernatural, sentient Plants, and their abilities would come in handy during the time of the Zombie Apocalypse, led by their leader Dr. Edgar George Zomboss! No matter what, Zomboss found that he could never fully take the cerebrum prize he always wanted due to those meddling Plants and of course, the first and most recurring of them, Peashooter!


Whether or not Peashooter is an individual character or a species of characters is kind of up in the air, but let’s not worry about that. Peashooter would bring an emerald-colored justice toward the undead invaders, causing tons of in-canon fame and fortune for himself. Though starting out small, Peashooter would become a forefront leader of the Plants as a Plant Hero himself, and a lovable energetic Plant to help you with all your Zombie-zapping needs! 


Of course, Peashooter isn’t the only type of pea firing Plant around. From Ice Peas, to Fire Peas, to Sun Wukong Peashooters to the heroic Green Shadow, many species of Peashooters have Battled for Neighborville throughout space and time. But above all else, they’ll always be front and center to protect their family, both human and herbal, from danger. So if there’s a Zombie On Your Lawn in the world of Plants vs. Zombies, just know that it won’t be long before one of these mean, green, pea-shooting machines to come running by.

Intelligence, Skill, & Experience

Red

Red is deceptively intelligent for a literal bird brain. He can (usually ) effectively lead the Flock, a group of diverse Birds to a synchronized strategy, and is smart enough to forge weapons to use in battle. Although, Red has been known to get… tunnel vision from his anger, causing him to miss details that he would’ve normally picked up when too angry.

Red’s skill is also quite impressive. He’s undergone training from Mighty Eagle, and from his time in the Flock, and has defeated a variety of different Pigs in battle. He’s also quite the tactician when he needs to, being able to plan and outsmart the pigs on a regular basis.

Red’s experience is a bit hard to handle, since we’re composting him throughout the various versions of him. But generally, he’s been fighting Pigs for a while and knows his stuff. However, Optimus Prime Red seems to give him millions of years of combat experience under his belt.

Peashooter

Peashooters are surprisingly bright Plants. Starting with intelligence, Plants have shown the ability to pilot time travel machinery as shown in the PvZ 2 comic despite lacking proper limbs, and Pea Pod specifically studied Quantum Spatial Mechanics. Peashooters and other Plants like them are also very tactical fighters, regularly outsmarting and tricking even the smartest Zombies like Zomboss himself. Peashooter himself can also hack and disable Triangulabobers in a very short time period, which are Zombie transmission machines which launch air raids to the Plants gardens. He can also disable bombs in a matter of seconds in the Gnome Bomb mode.

In terms of skill, Peashooters can contend with Martial Arts masters like Zen Sensei and Imps, and Gnomes, which are beings who predate the dinosaurs. Some Peashooters can also precisely aim targets with extremely far distances away, as seen above. Peashooters have also underwent training from various sources, such as the L.E.A.F., and Crazy Dave himself.

Experience wise, Peashooter is similarly a bit of a touch case, but Peashooters have existed since the age of the dinosaurs, from both the Comics and PvZ 2. They’ve been fighting Zombies for literally millions of years, and have faced and defeated a wide variety of them many times over.

Equipment

Red

The Slingshot

The Slingshot is the bird’s primary and most iconic weapon. While it can be broken, it allows Red to launch himself through the air, which is useful as he actually can’t fly without a transformation or ability of some kind. Upgrades can also be given to the Slingshot, but we’ll get to those later.

Power Potion

Red has a variety of power-ups and boosts to use mid-battle. This potion allows Red to grow in size and power, amping up his destructive capability while simultaneously increasing his weight. Surprisingly it doesn’t halter his speed on the slingshot either.

Boombox

The Boombox is an alternate version of the series iconic TNT. With this power up, Red can drop dangerous explosive crates from above to deal massive unpredictable damage.

Birdquake

With Birdquake, Red can summon an earthquake at will to rupture the terrain of a large area of effect. Great for messing up the formations of buildings.

King Sling

This is a power-up that actually grants an upgrade to the Slingshot itself. The King Sling allows Birds to be launched even further and with higher strength as an added bonus.

Sling Scope

The Sling Scope is another upgrade to the iconic Slingshot. This causes a scope to appear on the sling, allowing Red to more launch himself at foes from a distance.

Space Egg

A very powerful power up that allows Red to summon an actual black hole to attack with. With this, Red can summon a very small but very powerful black hole that drags things around it.

Allaka-BAM

Another power up that harnesses the power of explosives. With this Red can summon falling explosive boxes that detonate, similar to the Boombox power up from earlier.

TNT Drop

Yet another power up that utilizes explosions. Functions basically the same as Boombox and Allaka-Bam, allowing Red to attack by dropping explosive crates from the air.

Mushbloom

Allows Red to grow mushrooms from structures, pushing up Pigs and messing up their formation.

Lightsaber

Moving on to his Star Wars equipment, Red can utilize a lightsaber for close range combat. It functions basically the same as a Star Wars lightsaber, though possibly weaker on account of it not always cutting through things a regular lightsaber usually would. Regardless, it’s still a useful weapon for close-quarters combat.

Blaster

This was the only image I could find of this blaster. I don’t like he’s looking at me in it…

A weapon Red used as Ezra Bridger from Star Wars Rebels. Allows Red to fire a long ranged orange laser beam presumably from a blaster like weapon that pierces objects and reflects off of metal surfaces.

Thermal Detonator

An explosive Red himself carries. He can attach it to a surface where it will detonate after a short delay.

Blaster Droid

Allows Red to fire beams of electricity from a small droid that he himself carries

Golden Duck

Summons a wave of… golden rubber duckies.

Blizzard

Turns all blocks on the screen into ice.

Chili

Sets a random Pig on fire.

Pig Puffer

Red can inflate Pigs like balloons with this power up.

Angry Birds Go! Karts

Red can use a number of different Go-Karts to get around faster. He can naturally boost the Kart with his special ability, and apply various upgrades to it to increase its statistics.

Epic Potions

A variety of culinary items that support Red in a couple of different ways. I’ll use the best of each category to give the maximum of each effect.

  • Pompous Pig Cherry Juice: Heals Red a large amount.
  • Purify Potion: Cures negative effects.
  • Infernal Veggie Cake: Charges Red’s Rage Chili by 90%.
  • Stamina Drink: Increases Red’s Stamina by 1. Don’t ever cook these, they’re very bad.
  • Delicious Fruit Cake: Heals Red’s party for less than the Pompous Pig Cherry Juice, but for all allies.

Rage Chili

An extremely spicy chili amps up the rage of whoever consumes it to deal devastating attacks. For Red, it allows him to increase his strength for a singular but extremely powerful attack. The Rage Chili can be charged by either dealing or taking damage, or certain items or abilities that boost its charge.

Epic Weapons

A variety of weapons Red can use to have a variety of effects. Going over these effects…

  • Critical Strike: 15% chance to deal 50% bonus damage.
  • Chain Attack: 30% chance to attack an additional random enemy dealing half of the normal damage.
  • Dispel: 20% chance to remove buffs from the attacked enemy.
  • Hocus Pokus: Heals by 10% of damage dealt.
  • Bedtime: 5% chance to stun the target for one turn.
  • Vitality: Increases Red’s maximum health by 15%.
  • Might: Increases Red’s attack power by 5%.
  • Vigor: Reduced Red’s damage taken by 5%.
  • Sweet: Increases all healing received for Red by 50%.
  • Perfect Balance: Increases rage generation of all birds by 20%.
  • Protector’s Aura: All allies receive 10% less damage from all attacks.
  • Dragon’s Breath: 45% chance to deal 75% bonus damage to all targets.
  • Primal Power - 60% chance to remove all negative effects from the target and deal 100% bonus damage for each negative effect removed.
  • Flaring Presence - Defeating an enemy fills the Rage Chili by 20%.

Epic Classes

Headgear that Red can equip to provide him a number of bonuses with attacks, and defensive abilities to gain the advantage.

  • Knight: Attacks will force enemies to attack Red for 3 turns. Can protect a singular ally, making them take 55% less damage for 2 turns.
  • Guardian: Attacks will reduce the damage of the target Red hits. Can protect all allies for 4 turns, but at 25% less damage.
  • Samurai: Attacks multiple times at once, dealing the highest base damage of any of Red’s classes. A single Bird takes 50% less damage, and all other Birds take 40% less damage, but only for 1 turn.
  • Avenger: Deals the least base damage of any Class, but as Red takes more damage, it will accumulate and deal more damage, potentially having the highest attack value of any Class for Red. Can force enemies to attack a Bird while reducing the damage they take by 20% for 2 turns.
  • Paladin: Grants healing to the Bird with the least health on the party for 30% of the damage its attacks deal. Allows Red to take the damage another Bird would normally receive, while taking 40% less of said damage, for 2 turns.
  • Stone Guard: Deals increased damage to targets with negative effects. Enemies will deal 40% less damage for 3 turns after attacking a Bird.

Super Red Mask

As Super Red, Red is packed with a mask that allows him to see very far distances, scanning and tracking them down.

Telebird

Red can dawn this helmet to become the Telebird. As the name implies, this enables Red to teleport at will to just about anywhere he wants. Though he’ll only be able to do this once.

Homing Bird

Red can dawn another helmet to become the Homing Bird. As the name also implies, Red can now lock in and home on enemies to track them more easily. Like the Telebird, he can only do this once.

Samba Burst

Red dawns yet another hat to gain mystical powers, this time a Samba hat with fruits on it. By using its ability, Red can use the power of Samba to dance so well, he quite literally shakes and sways away all nearby structures and enemies. Like the rest of his transformations, he can only do this once.

Eggspark

After coming into contact with the Eggspark, Red can turn into his Transformers Form! Note that this is specifically the Angry Birds Transformers Game version of this, as the IDW Eggspark was returned to the Autobots and turned back into the Allspark. The Game version of the Eggspark should be standard tho. Check before the verdict for more info on that.

  • Optimus Prime: With this transformation, Red can laser beams from an arm cannon Mega Man style, and transform into a truck to gain increased speed, at the cost of not being able to fire while driving.
  • Energon Optimus Prime: Red doesn’t just have one Transformers form, he actually has several. With Energon Optimus, Red can fire three strong lasers, allowing him to deal more damage than base Optimus, at the cost of taking more damage himself.
  • Ultimate Optimus Prime: While in Red’s Ultimate Optimus Prime variant, Red gains increased strength compared to his base variant. Plus, he shoots a stronger laser and more coins to boot.
  • Epic Optimus: You thought we were done with the Transformers variants? Oh no, not yet. Epic Optimus’s weapon is a Tractor Beam, and he can pull in enemies and structures up close.
  • Blurr : With Red’s Blurr form, Red actually gains a different vehicle form, unlike the previous versions which simply turned into a truck. Blurr can transform into a flying car, and his weapon is a rapid firing laser attack.
  • General Optimus Prime: Finally we have General Optimus Prime. In addition to having high strength like Ultimate Optimus, General Optimus shoots a lobbed fireball projectile at an arc, dealing big damage.

The Phone

Okay so… Red has a phone. Not just any phone, as it can be used to transport himself into other worlds, and potentially other living beings. Angry Birds seems to have a meta way with stuff like this, as in other series, Red is even aware that he’s in a phone, and some Birds have tried to interact with it.

Tin Of Fish

A tin that Red can toss forward to unleash his greatest ally, who we’ll get into later.

Peashooter

Plant Food

The most important meal of the day for Plants is Plant Food! Plant Foods are obtained through many different methods. Plants such as Power Lilies and Tile Turnips can provide them, they can be dropped by green Zombies, and through dealing damage to enemies, which will passively fill in and add Plant Foods for Peashooter and the Plants to use, and some Plants just… carry it on hand. Green Shadow is one of them

Plant Foods serve a variety of purposes. They’ve shown to boost a Plants strength and durability while providing them an instant attack in PvZ Heroes, make Plants temporarily invincible while performing a powerful ability, and instantly refresh a Plant’s refresh period for faster planting.

For Peashooter specifically, they allow him to dawn a gatling helmet to fire a huge swarm of peas, dealing big damage to all enemies straight in front of him.

Tacos

Tacos are delicious foods that allow Peashooter a boost in battle. In PvZ 3 they activate his Tacobility, transforming him into a Repeater, which lets him fire peas twice as fast as normal. In PvZ Heroes, they allow Heroes to heal damage while also gaining a card to utilize in battle.

Lawnmowers

Usually serving as the last line of defense for the player’s house, lawnmowers can also be deployed in PvZ Heroes to instantly defeat a Zombie. In PvZ BfN, an alternate lawnmower is used and piloted by the Plant Hero, which can be remotely controlled and explodes. How exactly a small lawnmower can instantly kill a gargantuan Zombie yet literal nukes like Doom Shroom can’t is beyond me.

Miscellaneous Boosts

Peashooter and the Plants have used a wide variety of boosts and powers to help them out in their ongoing war against the Zombies. Here they are…

  • Plant Perk - Increases Peashooter’s range and damage.
  • ZombiFreeze - Immobilizes a Zombie for three seconds, leaving them unable to move and attack.
  • Gardening Gloves - Allow movement of normally rooted Plants.
  • Mega-Perk - Applies the Plant Perk’s effects to all Plants.
  • Zombie Zapper - Applies the ZombiFreeze’s effects to all Zombies.
  • Power Snow - Launches snowballs at an extreme speed to damage and slow Zombies.
  • Power Toss - Launches Zombies back, launching Zombies that are already being launched causes them to be launched even further, removing them from the battle.
  • Power Zap - Electrocutes Zombies.

Tricks

Tricks that Green Shadow used in PvZ Heroes.

  • Em-Biggen: Grows a Plant to increase its damage, health, and size
  • Big Chill: Freezes a Zombie and draws a card.
  • Whirlwind: Summons a large tornado to bounce a random Zombie.
  • Banana Peel: Moves a Zombie and draws a random Banana Plant.
  • Vegetation Mutation: Causes all Plants on heights and environments to gain a boost in health and attack.
  • Fertilizer: Grants a single Plant a potent both in attack and health.
  • Flourish: Draws 2 more cards
  • Grapes Power: Doubles a Plants attack, and draws a Grape Responsibility, which doubles a Plants health.
  • Plant Food: Allows Green Shadow to use the aforementioned Plant Foods.
  • Expressio Fiesta: Allows a Plant to do 3 Bonus Attacks at once.
  • Iceberg Lettuce: Freezes a Zombie.
  • Grave Mistake: Bounces a gravestone.
  • Sow Magic Beans: Shuffles four Magic Beanstalks in Green Shadows deck.
  • Spring Bean: Bounces a Zombie.
  • Shrinking Violet: Shrinks a group of Zombies, reducing their size and statistics, and if their attack is low enough, instantly killing them.

Environments

Environments with special abilities that can be grown by Green Shadow in PvZ Heroes.

  • Coffee Grounds: Grants Plants in the environment the Double-Strike trait, allowing them to attack twice in one turn, assuming they live to perform the second attack.
  • Red Plant-It: Provides all Plants in the environment with a massive boost to attack and health, more than any other singular boost Green Shadow can provide at a single time in PvZ Heroes.
  • Bog Of Enlightenment: Plants that are amphibious and in the environment gain increased attack, while non-amphibious Zombies get decreased attack.
  • Planet of the Grapes: When a Plant in this environment damages the Zombie Hero, draw a card.
  • Sappy Place: Zombies here gain decreased attack.

Pots

Flower pots that Peashooter can use to grow Potted Plants from the PvZ Shooters. Peashooter doesn’t need these to grow the Plants from PvZ Heroes.

Mounds Of Dirt

Dirt mounds that Peashooter can use to grow Weeds from the PvZ Shooters. Alternate versions of these can be used to summon Plant Heroes. Again, Peashooter doesn’t need these either to grow the Plants from PvZ Heroes.

Boss Chests

Chests that Peashooter can use to summon Plant Bosses, the strongest members of the Plants.

Abilities

Red

Bird Physiology

Don’t ask why Leonard is there

Red is a bird, which in the world of Angry Birds, grants superhuman abilities, far stronger than any ordinary human, and can easily tear through structures of many different materials. Birds also seem to have the ability to get stronger the angrier they get. This is shown in the Toons series where Birds gain a boost in physicality when they become enraged, and in Angry Birds Epic, where Birds getting attacked gradually makes them angrier and fills up the aforementioned Rage Chili, letting them do a devastating attack.

Respawning

So, in Angry Birds, Respawning isn’t just a game mechanic, but an actual in-universe thing. It's given some more elaboration in the Slingshot Shorts series, and does give some explanation to things that may not add up, like how certain Birds like Bomb or Ice Bird are still fine even after they use their powers to literally blow themselves up. As for how the Respawns themselves work, whenever a Bird or Pig dies, they’ll be transported to a white void of sorts, before coming back into the fray. This Respawning is very potent, being capable of recovering pigs that are completely turned into nothingness, and bring them back from Transmutation.

Pyrokinesis

Red seems to control a level of pyrokinesis throughout the games. He uses this in Angry Birds Go!, to surround himself in flames to amp up his speed, and in Angry Birds Pop, igniting his bubbles to apply a fiery effect to them.

Sound Waves

Red can release a mighty battle cry, creating a shockwave that damages and shoves enemies and structures. It can also reflect incoming projectiles.

Toon Force

Red has shown some minor Toon Force throughout his media, like squashing and stretching his body or pulling objects out of a hammerspace.

The Force

From his Star Wars Crossover, Red can tap into the Force! His application for this is through telekinesis, being capable of pulling in objects with great force before shoving them away. He should also be capable of doing similar Force techniques other Birds have done, such as using Force pushes, to shove back enemies, foes, and projectiles, and toss his Lightsaber before using the Force to take it back like a boomerang.

Mighty Feathers

A group of feathers gifted to him by Mighty Eagle, these grant Red the ability to fly and minor control over wind and air. He can also charge himself up before ramming in any direction.

Sabatoging

Red can sabotage his foes by dropping a crate onto them, causing them to be unable to act for a time, though it can be broken fairly easily.

Self-Sustenance

Red can breathe in space. While seemingly only being able to do so as Space Red, he’s shown he can do it while his normal self in the Angry Birds Rio Trailer. Neat.

Non-Physical Interaction

Red can interact with and attack Ghost Pigs. In Dream Blast, he and his fellow Birds can also stand on clouds as if they were a solid mass.

Telekinesis…?

I’ve ignored it for long enough, how the hell is he able to lift objects without hands?!

Seggs Episode

It’s canon.

Peashooter

Plant Physiology

The Insides of a Peashooter, as depicted in PvZ Last Stand

Peashooter is a Plant, which gives him access to numerous different abilities. Plants in PvZ are powered by sunlight, gaining more energy the more they have access to, though they’re plenty capable of fighting for long periods of time without it, as shown in Night Levels and stages in the Tower Defense and Shooters games. Hell, they can even fight in the Gnomiverse, a timeless plane of existence where the sun straight up doesn’t exist.

Respawning

Peashooter, like Red funnily enough, can respawn after being killed, which is canon to the games, as a Plant Hero. Respawns are cannon, and this is supported by a number of different things.

First, Armor Chomper’s description outright confirms they exist. Several different character’s actual abilities work in tandem with these respawns, further supporting that they aren’t just a game mechanic, but an actual ability that the cast possess. For example, Cozmic Brainz’s entire main ability and purpose as a character is focused on negating Plants' revives and forcing them to respawn naturally. Wildflower and TV Head have the ability to place Pots and TV Buckets down to control exactly where they respawn as well. Plant and Zombie Heroes in BfN have Upgrades that work in tandem with this, such as Wizard, who can negate Plant Reviving and force them to Respawn, or the Upgrade Rough Patch, which lets Plants spawn in with more health after respawning multiple time.

As for how the Respawns themselves work, they’re surprisingly thorough. Plant Heroes can respawn even after their bodies are turned into nothingness, as shown by them respawning even after being hit by Wizard’s vE-O-sa Upgrade, which leaves nothing left for them. They can even respawn after being BFRed, as Cozmic Brainz opens up a portal to banish Plants into the unknown, and yet still come back good as new. The Plants can even Respawn at will, though if they’re damaged in the process it will be interrupted.

Pea Cannon

Peashooter’s primary method of attacking in the games. Peashooter can… well… shoot peas. These peas are surprisingly powerful, being able to tear through fences and cars with ease in the Garden Warfare games.

While initially very simple, Peashooter has gained a TON of different ways to boost his primary means of attacking. He can increase its damage, firing speed, reload speed, ammo, and cause a few effects to happen once he kills a target, like healing him, or boosting his stats. With Pea Combo, he even has a chance of firing five peas in a row.

These peas have splash damage, allowing them to deal damage through an explosion, letting them both hit multiple targets and hit a target even if Peashooter didn’t land the pea itself.

Chili Bean Bomb

Chili Bean Bombs are the first ability Peashooter can pull off in the PvZ Shooters. With it, Peashooter can spit out an explosive bean that detonates in a massive explosion after a short delay. The Sombrero Bean Bomb is Peashooter’s first variant of the ability. It takes more time to detonate, but deals much more damage in exchange. The Dark Bean Bomb is the final variant of this ability, basically acting like the opposite of the Sombrero Bean Bomb, taking less time to detonate than the normal Chili Bean Bomb at the cost of dealing less damage. As an added bonus, he can spit two Dark Bean Bombs at once before the ability needs to recharge.

Hyper

The next ability Peashooter has under his arsenal is Hyper. With it, Peashooter gains a large boost to speed, and can jump extremely high for a short time. VERY annoying to fight against in the PvZ shooters. Super Pea Jump is the only variant to Hyper. It completely removes the speed boost Hyper gives in exchange for only letting Peashooter jump slightly higher. It’s very bad, if you ever play the PvZ Shooters, never equip it. Pea Suped isn’t really a variant to Hyper, instead it completely replaces Hyper in the next shooter in the series, PvZ Battle for Neighborville. It’s effectively a direct upgrade to Hyper, allowing Peashooter to both run fast and jump high, as well as letting him shoot faster and hover in-mid air.

Pea Gatling

Pea Gatling is the final ability available for Peashooter. With it, Peashooter roots himself into the ground and becomes unable to move. In exchange for this lack of mobility, his basic single shot attack is replaced with a rapid fire barrage of peas that deal far more damage. Plus, while in the gatling form, he takes less damage. Though if Peashooter takes an attack that deals knockback, it can forcefully revert him back to normal. Retro Gatling is the first variant for Pea Gatling. It has the same basic rules of Pea Gatling, but deals more damage for each pea it shoots. However, in Retro Gatling Peashooter has less ammo overall and fires slower. Bling Gatling is the final variant for Pea Gatling. It’s basically the same as the Retro Gatling, but it gives Peashooter a glowing bling helmet and makes him fire sparkling bling peas. This ironically makes it worse, because the light coming from the bling makes him easier to detect.

Upgrades

Upgrades in each PvZ Shooter work a bit differently, so I’ll go over each group individually. Garden Warfare 1 has the simplest set of Upgrades, so I’ll go over that first.

  • Extra Peas!: Increases the amount of peas Peashooter can shoot before needing to reload. The description says a cousin of Peashooter sent him these peas. What a nice cousin!
  • Hyper Plant Food: Special plant food allows Peashooter to reload faster whenever he does run out of peas.
  • Super Pea Ammo: These peas are VERY super. So super in fact that they deal more damage than the regular kind.

Garden Warfare 2 is essentially the same, but without interesting descriptions and names for the Upgrades and with more Upgrades in total.

  • Health Regeneration Delay: Delays the time Peashooter needs before he begins regenerating health.
  • Zoom Upgrade: Allows Peashooter to fire more accurately from a distance by increasing his zoom in.
  • Health Regeneration Upgrade: Increases how quickly Peashooter can regenerate health.
  • Speed Upgrade: Makes Peashooter move faster.
  • Reload Upgrade: Allows Peashooter to reload shots after he’s run out of peas faster.
  • Ammo Upgrade: Increases the number of peas Peashooter can shoot before he needs to reload.
  • Damage Upgrade: Increases the amount of damage Peashooter’s peas do.
  • Health Upgrade: Increases Peashooter’s maximum health.

Battle for Neighborville, the third PvZ Shooter, has the most unique Upgrade system. The upgrades to Peashooter’s kit it gives are much more complex, and can even apply to his abilities.

  • Refreshing Revive: Decreases the cooldown of all of Peashooter’s abilities whenever he revives an ally.
  • Rough Patch: Allows Peashooter to spawn with more health after dying multiple times in a row.
  • Pro Spitter: Increases the distance Peashooter can spit a Chili Bean Bomb.
  • Combo: Allows Peashooter’s abilities to refresh faster after vanquishing multiple enemies.
  • Fearless: Regenerates Peashooter’s health by standing near multiple enemies.
  • Leveling Up: Allows Peashooter to gain XP/Experience faster to level up.
  • Low Life: Heals Peashooter after he earns a Vanquish at low health.
  • Ready Up: Allows Peashooter to access his weapons and abilities faster after sprinting.
  • Reload Gatling: Gives Peashooter more ammo for Pea Gatling by dealing critical damage with it. If Peashooter’s accurate with this, he can effectively stay in Pea Gatling for as long as he needs.
  • Bean Party: Decreases the refresh time for Chili Bean Bomb by earning a Vanquish with it.
  • Critical Blow: Decreases the refresh time for all of Peashooter’s abilities by earning a critical Vanquish.
  • Escape Roots: Increases Peashooter’s speed after earning a vanquish.
  • Explosive Gatling: By vanquishing an enemy with Pea Gatling, the enemy will fucking explode, dealing damage to nearby enemies.
  • Feed the Beast: Decreases the refresh time for all of Peashooter’s abilities by earning a Vanquish while Pea Suped is active.
  • Last Ditch: Heavily increases the amount of damage of the last pea Peashooter shoots before reloading. This ability is fucking BUSTED in PvZ Battle for Neighborville, and you should use it if you ever play that game.
  • Speedy: Lets Peashooter move faster, except when sprinting.
  • Vampiric: Heals Peashooter’s health by earning a Vanquish.
  • Combat Adrenaline: Increases the duration of Pea Suped by dealing damage with the ability.
  • Homing Pea: Peas shot by Peashooter now home in on their target, making them much easier to hit.
  • Party Time: By earning 3 Vanquishes, Peashooter gains a boost to strength and speed for a short time.

Regeneration

Peashooter has a natural healing factor, healing after not taking damage for some time. He can also apply upgrades to increase both the speed and rate this occurs, as well as grant regeneration under specific conditions, like being near multiple Zombies.

Acausality (Type 1)

Peashooter has a number of different proofs of possessing this useful ability. He can interact with past versions of Peashooters, like Primal Peashooters, and is even unaffected after Crazy Dave literally shattered all of time, as seen above.

Enhanced Senses

Peashooter can see and shoot invisible Zombies, as well as know where to attack while in complete darkness. He also can see and hear Gnomes, which are nonexistent beings. Don’t ask how he can do this.

Non-Physical Interaction

Peashooter can shoot and interact with 8-Bit Zombies, which are made out of light, and ghost Zombies. He can also attack Gnomes, which aren’t made of atoms, and as mentioned earlier, are nonexistent beings.

Flight

Ironically, an organism usually rooted to the ground can fly. In Battle For Neighborville, Peashooter can both fly and glide by rapidly spinning his leaves to create altitude. Sun Wukong, a Sun Wukong themed Peashooter from PvZ Online (This is real) can also fly by riding on a golden cloud, just like Sun Wukong. Nezha Shooter, also from PvZ Online, can do the same as Wukong Pea. Skyshooter also has a propeller on his head that can let him fly.

Self-Sustenance

Peashooter and his fellow Plants can survive in space, as shown in the stage Moon Base Z. Sting Peas are also amphibious.

Adaptation

Does this mean he beats Gojo??

Peashooters have shown the ability to adapt with time to better fit their environment and gain new abilities. It’s implied Fire Peashooter is simply a Peashooter on fire, and Fire Flowers similarly are implied to be the same or they could also imply sex is canon to PvZ. No, I’m not revealing the context to that. However, the most blatant proof of this are Snow Peas, which are outright stated to adapt to the cold, gaining a resistance to it as well as their ice manipulation. This is unlikely to be combat applicable as we haven’t seen a measurable timeframe.

Ice Manipulation

Snow/Ice Peas, as well as Ice Queen Peas, can fire frozen peas, and generate ice and snow from the ground. These peas can chill down their targets, lowering their speed and mobility, and even freeze them completely solid. Green Shadow also has control over ice with the Big Chill Superpower, allowing her to freeze her enemies.

Fire Manipulation

Given to just how many Peashooters there are, it shouldn’t come off as a surprise that they can control fire. Regular Peashooters peas will already become ignited if they come into contact with fire. Fire Peashooters can shoot flaming peas naturally, as well as an entire stream of flames. Wukong Pea can also attack with fire generated from his eyes, and Nezha Shooter has a chance for his peas to become flaming.

Body Control/Biological Manipulation

Peashooters can get weird. Like, really weird, to the point where they can strangely alter their body, both naturally and as other Peashooters. Regular Peashooters can sprout extra vines to serve as pseudo-limbs, as seen above, and stretch and shift their bodies. However, alternate Peashooters take this ability a bit farther.

Several Peashooters, including Threepeaters, Split Peas, and Pea Pods, have multiple heads they can grow and manipulate, allowing for them to shoot more peas, and from more angles. Snap Pea can also stretch and grow his head an incredibly long distance, tunneling through the ground. Beeshooters can also shoot actual living bees to attack with.

Teleportation/Dimensional Travel

Through respawning, Peashooter can teleport his body into different locations. He can also respawn at will, as mentioned earlier. This is better shown in Battle For Neighborville, where Peashooter’s respawning summons a portal of sorts that he enters before spawning wherever he needs to go. Additionally, Wukong Pea has shown this ability as well, teleporting initially to enter the lawn, as well as into Heaven in promotional material.

Explosion Manipulation

Peashooters attacks are already described as explosive, creating splash damage, but he can also spit out Chili Bean Bombs to create larger explosions, and with Explosive Gatling, cause explosions near enemies he’s Vanquished with Pea Gatling. He can also spit out explosive fireworks. These don’t do any damage, they’re just neat.

Weapon Mastery/Control

Though most known for shooting peas, Peashooters are also packing a few weapons they can use and control to get the upper hand. Wukong Pea can summon a Golden Wand to strike enemies with, similarly to Sun Wukong’s iconic staff. Nezha Shooter can summon and control three Universe Rings to attack with, also makes him Universal, trust bro. Green Shadow can also toss around a vine to climb up walls with.

Empathetic Manipulation

Sweet Peas in PvZ Heroes can attract enemies to come to them. While a little vague, we can compare this to another Plant in Heroes who does the same thing, Sweet Potato. Sweet Potatoes can forcibly attract Zombies to come to them, even ones that shouldn’t or literally can’t eat them, like robots. Either way it can affect targets who wouldn’t even want to eat or attack the Plant, so it doesn’t really matter if the target wants to eat them. Given to how this is visualized with hearts and emotion, this is likely empathetic manipulation, rather than mind.

Earth Manipulation

Primal Peashooters can naturally shoot rock-like peas, but they also have a 50% chance of shooting full on stones to attack Zombies. Furthermore, Primal Peashooters can also shoot lava bullets to deal even more damage, as well as leave behind lava patches to deal damage over time. All attacks from Primal Peashooters can also stun and knockback Zombies. Rock Pea can also shoot rocks, and unlike Primal Peashooter, is guaranteed to do so. He also has an entire body made of rocks, making him more durable than the average Peashooter.

Electricity Manipulation

Behold, the most hated Plant in all of PvZ, Electro Pea! Commonly abbreviated as EP, he can shoot electrifying peas that electrocute Zombies, causing chaining electrical damage between multiple targets. EP can also manually detonate these peas at will, causing an electric explosion.

Paralysis Inducement

In addition to the stuns various Peashooters can cause, Electric Peashooters have a chance of inducing a brief paralysis on their target.

Magnetism Manipulation

Also from Electric Peashooters, they have a chance to shoot purple electric balls which possess an electromagnetic field, forcibly attracting nearby Zombies while stunning and damage them.

Darkness Manipulation

Shadow Peashooters are rather impressive Peashooters, shooting out shadowy peas. When near Moonflowers, they gain a boost, allowing them to shoot beams of darkness that pierce through Zombies and slow them down. They can also drop explosive shadowy bombs, which do even more damage to multiple Zombies.

Shadow Dragging

If a Zombie gets up close, Shadow Peashooters can hide into the ground and trap them into the ground. Originally I was going to consider this Void Manipulation, but it doesn’t seem to resemble a void or nothingness to qualify as such, and there are heads of the Zombies that remain after they are killed. Officially unnamed, but I’ll call it Shadow Dragging.

Shadow Stream/Black Hole Creation

Finding footage for this damn thing was a nightmare…

Separate from their normal void swallow thingy, Shadow Peashooters have a chance of generating a miniature black hole that swallows the Zombie they consume whole. This attack is named “Shadow Stream” and described in-game as generating a black hole.

Poison Manipulation

Goo Peashooter can shoot poisonous peas that poison the target, dealing damage over time. Toxic Pea can also shoot toxic peas that poison and deal damage over time as well, and his poison effect can spread between multiple Zombies.

Durability Negation

Interestingly, as Goo Peashooter’s attacks are poison based, they will ignore any armor or headgear enemies possess, directly attacking their health instead.

Aura

Peashooter has Aura. He is HIM. But in all seriousness, Toxic Pea has a poisonous aura that envelopes around him, dealing damage over time to those near him.

Eating…?

Didn’t expect vore to be in this blog? Well, Snap Peas can swallow Zombies whole and then spit their heads out like projectiles. Gruesome, but effective.

Water Manipulation

Might be the most boring Peashooter ever, holy shit there’s nothing to say about this guy…

Droplet Peashooters can shoot water peas, which also contain a level of ice manipulation, though not as proficient as the actual Snow/Ice Peas. Another type of Peashooter from the aforementioned PvZ Last Stand Arcade Game can fire peas that summon watery bubbles, falling into this category.

This Motherfucker…

Here he is. As many of you may know, Plasma Pea is a Peashooter from PvZ Garden Warfare that has… quite the interesting description. Specifically, he’s described as shooting peas that “are entire universes onto themselves”, being “sewn of the very fabric of space time”, and are “which the infinite possibilities of the cosmos are born”. People have used this description to argue Plasma Pea having Space-Time Manipulation, Creation, Dimensional fuckery, etc. But the million dollar question is, are any of these Hax actually applicable in combat?

We’ll get into whether or not this description is valid later, when discussing stats before the Verdict, but as for Hax… no not really. While we do see the stars, universes, galaxies, or whatever Plasma Pea creates with his attacks in-game, he’s never shown very much actual application of this cosmic power beyond simple attacks or making said attacks a bit more useful.

Even his upgrades, which add more quarks, stronger gravitons, massless particles, and even peas existing in different waves of probability just amount to dealing more damage, holding more ammo, and reloading faster. So all in all, despite the fact that Plasma Pea’s attacks do have some cosmic manipulation to them, he’s never shown the ability to use this power to do any kind of Space-Time or Universal bs that’s actually applicable in a fight.

Statistics Amplification/Reduction

Peashooter, with certain Upgrades, can increase his stats to hit harder, move faster, or tank more damage. Other Peashooters, like the Podfather, can also buff the damage of fellow Pea Plants, and Three-Nut can actually set a Peashooters attack at a certain value, potentially reducing it depending on how much it had initially.

Summoning

Beyond growing Plants to fight in battle, which I’ll get into later, certain Peashooters can summon things to help them out. As mentioned earlier, Beeshooter can shoot out bees to attack Zombies. Cosmic Peashooter can also summon a Pea Plant, as well as double its attack speed.

Air Manipulation

Green Shadow can summon a whirlwind which sucks in Zombies before bouncing them away from the battlefield.

Healing

Amber Gemma, a type of Peashooter, can heal nearby Plants. Peashooter also has a few upgrades that allow him to heal himself, as mentioned earlier.

Invulnerability

While Peashooters may need something like a Plant Food to become invincible, Amber Gemma can grant invincibility to nearby Plants, although not to herself, as seen above.

BFR

Peashooter has a few different ways of doing this. Firstly, Primal Peashooter and Green Shadow can send Zombies flying out of the battlefield, although the former needs the Zombie to have some type of altitude to do so. Shadow Peashooter’s shadow dragging thing can also drag Zombies into a shadowy ground, trapping them there.

Whatever the hell this is

Peashooter did actually lift the whole 226 gram glass of lemonade off the ground.

Super-Ultra-Omegashitversal

Via the power of SCOOTER THE PEASHOOTER, THE GOOOOOOOOOOOAT‼️‼️‼️ Forget Plasma Fraud, this is the real strongest Peashooter.

Support

Red

Clones

Red can clone himself through a few different power-ups. The Flock Of Birds power-up summons four smaller duplicates of Red that group up to attack enemies all at once. Clone Bird lets Red summon only one clone of himself, unlike the Flock of Birds, but the clone it summons is full sized and just as powerful as normal Red.

Energonicons

Various flying metallic allies Red can use to give him support in battle, which serve many purposes. And trust me, there are a lot of them.

  • Strikebot: Flies across the screen launching very powerful missiles.
  • Electroblast: Fires out an EMP that stuns machinery. Though it’ll probably be useless against a Plant, the literal opposite of technology.
  • Lazerblast: Fires… well… lasers.
  • Doubleslam: Fires two powerful explosives to destroy foes.
  • Goldbrick: Multiplies the coins Red gets.
  • Fireblast: Launches fireballs that incinerate just about anything they touch.
  • Confuddlebot: Releases an IQ sapping aura that lowers the accuracy of anything caught inside it.
  • Lazerphazor: Shoots beams of phasing light… which is basically the same as the Lazerblast.
  • P-Shooter: Fires peas to deal damage to Zombies… wait wrong peashooter. The P-Shooter from Angry Birds Transformers sprays hordes of inaccurate lasers at a high rate of fire.
  • Madbot: Fires a flurry of energy blasts, similar to the P-Shooter, but less spread out making it better for attacking a single target but worse for multiple.
  • Powershock: Fires large soundwaves of energy that deal splash damage.
  • Lightningslam: Smites enemies with the power of electricity and lightning.
  • 3-Force: Fires 3 blasts of destructive energy.
  • Energyblast: Sprays opponents with rapid fire energy blasts.
  • Focusfire: A more focused rapid fire stream of laser attacks.
  • Splinter: Fires strong blasts to cut through wood. If only Peashooter was a plant with actual wood on him.
  • Megablast: Fires explosive shots at a fast rate of fire.
  • Pulsar: Uses a tractor beam to drag down towers and enemies alike.
  • Bubblebot: Fires powerful explosive bubbles at the enemy.
  • Drillsmash: Fires a piercing beam of energy’s
  • Reflectron: Sends damage back at the enemy who attacked Red first.
  • Shieldor: Summons a protective shield that reflects anything it touches.
  • Boomshake: Summons an earthquake to shake towers.
  • Powerbot: Amps up Red’s own power.
  • Evaportron: Turns blocks into coins for Red to collect. Unfortunately doesn’t work on actual enemies.
  • Antigrav: Fires extremely powerful blasts that one shot most things they hit.
  • Enerbot: Heals Red whenever it sees him taking damage.
  • Snipernaut: Snipes the opponent with beams of photons.
  • Mortarnik: Summons an orbital defense cannon to help out Red.
  • Healthpack: Heals Red to full health. Very useful in combat.
  • Ghostbot: Turns Red invisible.
  • Lavatron: Launches huge blasts of lava to deal massive damage.
  • Piggyblast: Summons pigs to fight for Red. A summon that summons more summons.

Mighty Eagle

By tossing a tin of fish, Red can bring forth the Mighty Eagle, who immediately flies down and crashes onto all Pigs and structures in the area. Just ignore the perverted Movie version of him.

Peashooter

Summoned Plants

Plant Heroes, like Peashooter in the Garden Warfare games, have shown the ability to spawn other Plants at will in the Garden Warfare Games and Heroes, and should be able to Plant the same Plants from the Tower Defense Games. While there are arguments to be made for Peashooter being able to the Plants from PvZ 1 and 2, despite him not doing so in-game, we will be sticking to the ones he himself has shown, just to make sure this blog is actually focused on what Peashooter himself can do, and isn’t just Red VS The Plants.

Pots

Basic potted Plants Peashooter can summon. These are planted in pots and are unable to move themselves, although other PvZ media, such as the comics show that Plants and people can just… pick them up to move them around.

  • Pea Cannon: Yes, there is a Plant in PvZ called Pea Cannon, yes it shares the same name as Peashooter’s primary attack, and no it is not the same as Peashooter the Plant Heroes. Shoots peas at the Zombies with small splash damage
  • Pea Repeater: The same as Pea Cannon, but a bit more durable, and shoots two peas at a time.
  • Gatling Pea: Not to be confused with Pea Gatling, the Ability Peashooter uses, or… Gatling Pea, the transformation Repeaters can take. Fires small peas in a rapid-fire style.
  • Bonk Choy: Plants that attack with powerful punches.
  • Scaredy-Shroom: Shoots long range spores at Zombies, but hides when they get close, taking less damage while hiding.
  • Heal Flower: Generates Sundrops over time, healing any Plant that picks them up.
  • Goop-Shroom: Spits a goopy projectile that slows, deals damage over time, and prevents enemies from using abilities. In BfN, spits a toxic cloud that deals damage over time and inflicts a poison effect that spreads between Zombies.
  • Snap Dragon: Breathes close-range fire at the Zombies, dealing damage over time.
  • Ice-Shroom: Causes a frosty explosion, dealing damage and freezing nearby Zombies, but takes a moment to recharge.
  • Doom-Shroom: Explodes, dealing massive damage in a wide area, but takes a moment to charge.
  • Ice Peashooter: Not to be confused with Ice/Snow Pea, shoots frozen peas that slow and eventually freeze Zombies.
  • Fire Peashooter: Not to be confused with… the Plant who has the exact same name as him, shoots flaming peas at the Zombies.
  • Bamboo Shoot: Fires bamboo projectiles in the air, dealing air-strike damage.
  • Laser Bean: Shoots piercing lasers at Zombies, potentially damaging multiple at once.
  • Toxic Gloom-Shroom: Sprays a toxic cloud, dealing poisonous damage all around itself.
  • Lightning Reed: Attacks with a lightning bolt that causes chaining electric damage between Zombies.

Weeds

Basic infantry Plants. Unlike the Potted Plants, they can actually move around.

  • Weed: A basic jobber Plant. In PvZ Heroes they at least become more powerful in set environments.
  • Pumpkin Weed: Weeds with pumpkins on their head, making them more durable than their regular Weeds.
  • Terracotta Weed: Weeds with upside down flower pots on their head, making them more durable than their Pumpkin Weeds.
  • Leaf Shield Weed: Weeds carrying leaf shields to damage and block damage with.
  • Wood Shield Weed: Weeds carrying wooden shields that are more useful than their leafy counterparts.
  • Vase Weed: Weeds in large vases that protect their entire bodies.
  • Porcelain Vase Weed: Weeds in vases of porcelain, which can take more damage than regular ones.
  • Heal Weed: Weeds that summon healing sundrops.
  • Flag Weed: Weeds that carry a flag, increasing the speed of nearby Plants.
  • Wildflower: Flowers that deal primarily ranged damage to Zombies.
  • Terracotta Wildflower: Wildflowers with upside down flower pots on their heads, making them more durable than regular Wildflowers.
  • Dandelion: Dandelions that quickly run to enemies before exploding.
  • Hypno-Shroom: Shoots psychic blasts at enemies, but can also hypnotize them to take over their mind.

Heroes Plants

Plants that Green Shadow summoned in PvZ Heroes. Dear God, there are so many of these…

  • Peashooter: Peashooter can summon himself! Though this is the Heroes jobber Peashooter specifically.
  • Torchwood: Trees with their heads on fire! They are immune to the cold, providing heat to resist ice to nearby Plants, deal close range fire damage, and cause a flaming explosion upon death. They can also increase the damage of Pea Plants behind them by igniting their peas with fire.
  • Cabbage-Pult: Leafy plants that launch cabbages at Zombies, ignoring shields by directly attacking their heads. In Heroes, they become more powerful on heights.
  • Grow-Shroom: Mushrooms that can increase the attack and health of fellow Plants.
  • Repeater: They fire two peas, moving on.
  • Bonk Choy: Melee Plants that are stronger initially, before becoming weaker after their turn.
  • Pea Pod: Grows more heads into its body over time to fire more peas with, dealing more damage and gaining more health.
  • Sweet Potato: Tanks damage for other Plants and attracts Zombies into fighting them.
  • Fire Peashooter: Shoots flaming peas.
  • Skyshooter: Can fly and shoot peas, gaining more health and attack on heights.
  • Sweet Pea: Shoots candy and attracts Zombies to them.
  • Umbrella Leaf: Grants nearby Plants the Untrickable trait, preventing them from negative Tricks enemies may pull.
  • Half Banana: Half bananas that increase the stats of other bananas when destroyed.
  • Typical Beanstalk: A typical beanstalk that will draw a random leafy plant to use when played next to another leafy plant.
  • The Podfather: Besides having the greatest name in all of fiction, is a peashooting Plant that buffs other pea plants when they are grown.
  • Re-Peat Moss: When a Plant Hero plays a trick, this does a bonus attack.
  • Whipvine: When played, move a Zombie.
  • Super-Phat Beets: Attacks with sound waves and becomes stronger and more durable for each other Plant and Zombie.
  • Cosmic Pea: Attacks twice and conjures another Pea Plant, granting it the double-strike trait, also allowing it to attack twice.
  • Bamboozle: Can be evolved from another Plant to draw two cards.
  • Pea Patch: Another Plant can fuse with this, increasing said Plants health and attack.
  • Party Thyme: When a Plant does a bonus attack, this draws a card for the Hero to use.
  • Black-Eyed Pea: When the enemy Hero plays a trick, this gains increased damage and health.
  • Potted Powerhouse: While in the Plant Heroes’s hand, this gains increased health and attack when another Plant is buffed.
  • Moonbean: When this does damage, shuffle two magic beanstalks in the Plant Hero’s deck.
  • Pod Fighter: This does a bonus attack when a Plant is played here or nearby.
  • Split Pea: Attacks the enemy and… also the Plant Hero? Better not use it at 1 health.
  • Savage Spinach: When evolved from another leafy Plant, all Plants gain attack.
  • Doubled Mint: Doubles its attack and health at the start of a turn.
  • Muscle Sprout: When another Plant is played, this gains increased attack and health.
  • Bananasauras Rex: Attacks twice and gains increased health and damage when a card is drawn.
  • Captain Cucumber: When this deals damage, a random Legendary Plant is drawn.
  • Onion Rings: When played, all Plants in the Hero’s hand have their health and attack set to 4, which is above average for this game.
  • Gatling Pea: This attacks twice, and when evolved from another Plant, does another bonus attack.
  • Apotatosauras: When played, draws a random card, and when a card is drawn, this gains increased stats. Also has the Untrickable trait mentioned earlier.
  • Clique Peas: When played, shuffle two Clique Peas in the Hero’s deck, and all Clique Peas gain increased health and attack, but cost a bit more.
  • Lily of the Valley: When another Plant is played on heights, that Plant gains increased health and attack.
  • Banana Split: When destroyed, make two half-bananas nearby.
  • Plucky Clover: Draws a random event card and buffs this card’s attack as equal to the Plant’s cost.
  • Weenie Beanie: Would solo your favorite verse.
  • Snowdrop: Gains increased health and attack when a Zombie is frozen.
  • Snow Pea: He’s back again, and about time too, doing the exact same damn thing he did the last times I mentioned him.
  • Cattail: Shoots 2 homing spikes at Zombies and can be planted in the water.
  • Smoosh-Shroom: A mushroom with a hammer on its head. Yet another basic stat brick.
  • Threepeater: Shoots peas in three lanes.
  • Shellery: Another weak stat brick but can team up with other Plants
  • Rescue Radish: When played, bounces another Plant, potentially saving them from harm while resetting their stats and allowing them to use their initial ability twice.
  • Vanilla: Another stat brick.
  • Carrotillery: Shellery but not as weak.
  • Mars Flytrap: When this does deal, steal a point from the enemy Hero’s block meter.
  • Leaf Blower: When played in an environment, bounce a Zombie.
  • Pear Pal: Another stat brick, but it has team up and is amphibious
  • Primal Peashooter: Bounces what it damages.
  • Admiral Navy Bean: When a bean is played, it damages the Zombie Hero directly.
  • Lightning Reed: Same as his Potted self, but outside the Pot, and is also amphibious.
  • Navy Bean: When played, all amphibious Plants gain increased health and attack.
  • Jumping Bean: When played, bounce a Zombie.
  • Cosmic Bean: When played, draw a random Bean, and it gains the team-up trait.
  • Melon Pult: Launches powerful melons that deal splash damage.
  • Tricon: Attacks in three lanes, and when evolved from another Plant, gains increased attack.
  • Lily Pad: Other Plants can be planted on this, allowing them to move in water. Also draws a random leafy Plant.
  • Bean Counter: When another Bean is played, this gains increased health and attack, and when played, draw two Weenie Beanies.
  • Snapdragon: Breathes fire, dealing splash damage.
  • Winter Squash: When a Zombie is frozen, destroy it.
  • Laser Cattail: Has the amphibious and team-up traits, and gains increased health and attack when another Plant is played here.
  • Cool Bean: Freezes all gravestones.
  • Jelly Bean: Gains increased health and attack when a Zombie is bounced. When evolved from another Plant, bounce a Zombie.
  • Rotobaga: A flying Plant that attacks in four different directions.
  • Brainana: When played, the Zombie Hero loses all of their Brains.
  • Winter Melon: Effectively the same as Melon Pult, but freezes Zombies it damages.
  • The Great Zucchini: When played, all Zombies are instantly turned into a far weaker basic Zombie with no abilities.
  • Shooting Starfruit: Another Plant that attacks in multiple directions.
  • Dark Matter Dragonfruit: A powerful dragon plant with amphibious, splash damage, and makes the Zombie Hero’s tricks cost more.
  • Lima-Plerudon: An amphibious Plant that shuffles a Magic Beanstalk in the Plant Hero’s deck when a card is drawn.
  • Magic Beanstalk: A Plant that has high attack and health in addition to being cheap. When played, draws a card.
  • Bird of Paradise: At the start of a turn, draws a random Superpower Trick.
  • Spyris: Can see through gravestones to find out what Zombies are hiding in them.
  • Go-Nuts: When a Team Up Plant is played, this buffs all Plants with the Team Up trait.
  • Mayflower: An amphibious Plant that draws a random corn, squash, or bean when it deals damage.
  • Sportacus: When the enemy Hero plays a trick, this deals damage to them.
  • Snake Grass: An amphibious Plant that makes another Snake Grass to the right at the start of a turn.
  • Witch Hazel: Transforms Zombies into puff shrooms and toadstools, the former attacking with spores, and the latter swallowing Zombies before turning them into sun.
  • Jolly Holly: When played, freezes Zombies nearby.
  • Sap-Fling: Tosses a sappy projectile that leaves behind a sappy place that slows and decreases the damage of Zombies there.

Plant Heroes

Arguably the most useful Plants in the Plant Army, these Plants possess numerous abilities. In addition to having the Respawning ability, they also have far more abilities than the average Plant, and can grow more Plants themselves, a trait almost exclusive to Plant Heroes.

  • Peashooter: Peashooter can summon himself, but his Hero version! Backread to see what he can do.
  • Chomper: Powerful venus flytrap-like Plants. Chompers can bite and even swallow Zombies whole, insta-killing them, and unleash burps so powerful they send Zombies flying. They can spit out spikeweeds, which trap and damage Zombies while disabling their Abilities. They can also spit goop, which effectively works the same as the Goop-Shroom’s goop I mentioned earlier.
  • Sunflower: The backline supporters of the Plants. Sunflowers, of course, can make Sun, allowing Peashooter more sunlight to grow Plants from. In the shooters, they can heal with Heal Beams and Healing Flowers. Despite being primarily supporting Plants, Sunflowers can also attack with rapid-fire sun pulses and a powerful beam of sunlight, though they must remain stationary while doing so.
  • Cactus: Fires needles from a far distance, hide underground to attack while avoiding damage, electrocute their spikes to deal more damage, and can fly by spinning the flowers on their head to create altitude. They can place potato mines, which instantly explode when Zombies touch them, and Tall-Nut barricades to shield Plants from harm. Cacti can also take control of flying Garlic Drones to shoot spikes and drop corn strikes from above,
  • Citron: A bounty hunting orange from the future with two forms. His assault form is backed with an orange laser and a juicy machine gun. This form is also capable of launching EMPeaches to stun enemies and disable technology, and make a Peel Shield, which protects other Plants from harm. Their ball form allows him greater mobility as well as the ability to roll up and dash forward to attack, just like Sonic.
  • Rose: An enchanting rose from the past. They can use their magic to fly, attack with homing magic projectiles, and see into the future and its many different possibilities to gain information for the Plant team. As a support class, Rose has even more abilities to help the team, including jinxing Zombies to make them take more damage, casting Time Snare, which distorts space and time to slow Zombies and disable their abilities, and turn Zombies into goats! She can also turn her body into pure magic to become invincible, as well as damage nearby enemies, grant Plants speed boosts, and heal them of their wounds.
  • Kernel Corn: A military corn who was fighting overseas at the time of the first Garden Warfare game. Their dual cob busters provide a rapid fire ranged attack and fire explosive shuck shots, as well as leap into the air to rain explosive cobs from above. They can also toss butter barrages to attack with buttery air strikes, and butter beacons, which reveal enemy locations and increase the damage Kernel Corn deals to them.
  • Torchwood: In the Garden Warfare games, Torchwood is much larger, stronger, and more durable. They pack a literal wooden machine gun that they can ignite to deal more damage, breathe fire, and make a leaf shield around themselves, increasing their already incredible durability.
  • Night Cap: Small, stealthy, swift ninja mushrooms. They can toss piercing spore blades to attack and know mushroom martial arts to deal big damage up close. They can also turn invisible themselves, as well as making shadowy domes to make fellow Plants invisible.
  • Acorn & Oak: An acorn and tree duo that can transform into each other. Acorns can shoot shells, dash quickly, and spit sticky sappy explosives that can be manually detonated. Oaks also are huge trees which have a more powerful sappy explosive and use logs to shoot huge chunks of wood, or throw to roll for damage like the log from Clash Royale. If an Acorn hitches a ride on an Oak’s head, he can provide extra firepower and healing to their Oak companion.
  • Snapdragon: More powerful than his Potted Plant version, and rocking some sick wings to fly with. In addition to the usual fire breathing, they can fly into the air and strike with a divebomb, create a burning wall of fire, and spit out a blue fireball that homes in on Zombies. They can also use Fire Dragon Breath to unleash a fiery duplicate of themselves that flies forward and deals massive damage.

Boss Plants

Powerful Plants, even more so than the already strong Plant Heroes, though they lack the Summoning and Respawning Abilities they have. While normally unable to be summoned, with the help of a Boss Chest, Peashooter can grow these.

  • Big Stump: A large tree that can attack with a wooden club, toss chunks of bark, dash to attack more quickly, and inhale to draw enemies closer like Kirby.
  • Giga-Torchwood: A large torchwood that resembles the Torchwood Hero, just larger. Has the same abilities as the Torchwood Hero, except for the Leaf Shield. In exchange, it can fire a powerful fireball from its gun and rain down fire from above.
  • Super Bean: A flying Bean in a cape. Attacks with laser vision and its cape, packing a shield that greatly increases its durability, and teleportation. When weak, it enters a state known as Overbean, decreasing all damage it takes and allowing it to attack with a powerful mouth laser attack.
  • Sunflower Queen: A large sunflower that attacks with solar blasts and can summon additional Sunflower Heroes to provide extra healing and firepower. Can also root itself into the ground to absorb huge amounts of sunlight before firing a massive solar cannon, dealing big damage.
  • Royal Hypno Flower: A massive magical flower resembling a pink Sunflower Queen. It can provide the same effects a Hypno Shroom can, and summon 4 Hypno Shrooms to aid itself in combat. Most dangerously, it can cast the Super Goatify, which turns all its targets into Goats. This attack is extremely potent in that it affects Zombies that resist normal Goatifies, like Z-Mechs, making it layered.
  • Dreadroot: A huge tree Plant that attacks with an eye laser. It can also burrow underground to quickly move around while avoiding damage.
  • Bitter Dill: A bitter Plant that spins around and attacks by spitting seeds and goop, dealing toxic damage.

Resistances

Red

I’m not really sure what image to use for this… have Red Gaming.

  • Extreme Temperatures: Unaffected by the extreme temperatures, such as space, which normally instantly freezes Pigs, or resist burning up in the atmosphere at high speeds.
  • Transmutation: Though he is affected by Transmutation, the Respawning should allow him to come back from it, as it did with Pigs.
  • Air Manipulation: Unaffected by the shuffle boosters in Angry Birds Dream Blast, which are tornados.
  • BFR: To an extent, via Telebird and his Phone, which would allow him to escape such a scenario.
  • Existence Erasure: Respawning can completely bring back Red from nothingness.
  • Disease Manipulation: Has a hazmat suit, which he used to protect himself from the bird flu.
  • Statistic Reductions: Potions can cure reductions to statistics.
  • Sleep Inducement: Potions have cured the Bedtime effect, which puts an enemy to sleep.
  • Limited Power Nullification: Potions can cure the Burp effect, which prevents Birds from using the Rage Chili.
  • Curse Manipulation: Potions can cure Wiz Pig’s Black Curse effect.
  • Poison Manipulation: Potions can cure poison effects.

Peashooter

Peashooter suit guy my beloved

  • Fire Manipulation: Snow/Ice Peas are resistant to Zombies with Hot/Fire properties.
  • Ice Manipulation: Snow Peas in the comics have adapted to the cold, resisting it, as mentioned earlier. Fire Peashooters are unable to be frozen, as well as provide heat that melts nearby Frozen Plants.
  • Mind Manipulation: Comparable to Zombie Heroes who can resist a Hypno Shroom’s effects, which normally hypnotize their target, only apply minor fatigue to them.
  • Transmutation: Plant Heroes can withstand being hit by the Midas Tough Zombie, who turns everything he touches into goldfish, without being turned into a goldfish. Furthermore, he is comparable to certain Zombies who resist Transmutation, like the Heroes, who can both break out of, or are flat out immune to Rose’s Goatify, which turns Zombies into goats. Finally, the Respawning Heroes have shown to be able to work even while transmuted, such as when Torchwood reverts to his smaller form, and respawns despite the difference.
  • Death Manipulation: Unaffected by Zombies possessing the Deadly trait, which allows them to instantly kill Plants they harm.
  • Space-Time Manipulation: Peashooter and other Plants can move and interact in areas with destabilized time.He has also shown to be unaffected by the space-time continuum itself collapsing around him.
  • BFR: Peashooter can respawn after being banished by Cozmic Brainz. His teleportation and dimensional travel via Respawning and as Wukong Pea is another way to work around this.
  • Existence Erasure: Peashooter can respawn after being reduced to nothingness by an upgrade from the Wizard Zombie.
  • Empathetic Manipulation : With the help of a Plant Food, Peashooter can break out of the Boombox Zombie’s boombox, which tranquilizes Plants and forces them to not do their intended purpose.
  • Poison Manipulation: With the help of Healing Plants. In PvZ BfN has shown to cure poisonous effects, like Scientist’s Heal Beam Of Science stopping Chomper’s Grody Goop, which poisons Zombies.
  • Power Nullification: As mentioned above, Grody Goop can also disable enemies from using their abilities, which healing from outside sources also cures.

Weaknesses

Red

Red does have a couple things holding him back. For starters, he’s not the best at range, as most of his long ranged attacks are fairly limited. As I mentioned earlier, Red has a habit of letting his anger overtake him, leading him to making irrational decisions and performing sloppily.

Red has regulated this problem a bit in the movies, but it is still an issue he has to deal with every now and then. Also, a lot of his equipment are limited in that they can only be used once.

Peashooter

You expected a PvZ3 joke here? Nah, that’d be too easy

Peashooters, despite being deceptively powerful, do have their share of weaknesses. For one, his peas can be redirected and turned against him by an opponent capable of doing such a thing. He’s also lacking a bit in proper melee attacks, so foes capable of rushing him down and fighting up close may be an issue.

Finally, he is a bit limited by his reliance on sunlight. While Plants do get a boost from the sun, they will also become weakened if they don’t receive sunlight, though Peashooter is still more than capable of fighting without it. His summoned Plants also cost sun to summon, which can run out, although it will refill over time. Peashooter also has certain Plants he can summon to refill sun faster, like Sunflower.

Feats

Red

Accomplishments

  • Regularly defeats King Pig and his manic minions
  • Has saved the Eggs from the Pigs plenty of times
  • With a bit of help from the Pigs, defeated Zeta and stopped her from destroying Bird Island and Piggy Island
  • Returned Piggy Island to normal after the EggSpark began changing its environment
  • Teamed up with the Pigs again to defeat Wizpig
  • Crossed over with Sonic, Popeye, Transformers, Star Wars, and most importantly, Cheetos
  • Has canonically swore 

Power

Speed

Durability

Peashooter

Accomplishments

Power

Speed

Durability

Scaling

Red

The Flock

It should come as no surprise that Red is directly comparable to the rest of the Flock he leads. In addition to damaging and being damaged by the same foes, Red can also fight and defeat his fellow Birds in the Arena Mode of Angry Birds Epic. The only questionable thing to scale him to are Chuck’s top speeds, which we’ll cover before the Verdict.

The Pigs

This one is also pretty obvious. Red, and the rest of the Flock, can easily defeat the Pigs, and do so on a regular basis. Even in games and media where the Pigs do fight back, the Birds still handily defeat them, allowing Red to very solidly scale to anything they’ve accomplished.

  • The Pigs fight and handle the Birds, although they  are defeated far more times than not.
  • The Pigs regularly survive the destruction of Pig City. Like, it happens basically every other day.
  • A jobber Pig goes to the moon (0.25 SoL, Relativistic)
  • Can similarly dodge laser based attacks, just like the Birds can, in Angry Birds Transformers.

Scaling

Peashooter

The Plants

Despite supposedly being “the weakest” Plant, even basic Peashooters like the ones in PvZ1-2 and the summoned Peashooters in GW and Heroes are still very much comparable to the rest of the Plants, being capable of harming and being harmed by similar Zombies. More importantly, Peashooter Heroes, like the Peashooter Class in PvZ GW and Green Shadow would outright upscale accomplishments regular Plants can do and scale fully to other Plant Heroes. He would also scale to Plant Bosses, but the Plant Bosses barely have anything of note lol.

The Zombies

Basically take what we said about Peashooter scaling to fellow Plants and apply it to the Zombies. Basic Peashooters scale to Basic Zombies and downscale Heroes, Hero Peashooters upscale Basic Zombies, scale to Zombie Heroes, downscale Zombie Bosses.

The Gnomes

The Gnomes are cosmic gnomish entities lying within the depths of Infinity, or the Gnomiverse. At first glance, it would seem absurd that Peashooter would scale to these comedically powerful gods, right? Well… no. While the Gnomes are incredibly powerful, there are several different occurrences of Plant and Zombie Heroes fighting and even outright defeating them.

In PvZ BfN, both the Plant and Zombie Heroes are capable of defeating Sir Biff, Bash, and Boff, a trio of very powerful Gnome Bosses, completely by themselves. In PvZ GW2, the Zombie Heroes, who we established as comparable to Plant Heroes like Peashooter, can defeat the Brothers Gnomus, a group of Gnome Princes and more powerful Gnome Bosses. Finally, and most importantly, ANY Plant or Zombie Hero is capable of fighting and defeating the Red, Blue, Green, and Yellow Gnome Guardians in the Trials Of Gnomus, and even King Gnomus himself who’s at the top of the hierarchy of Gnomes. Overall, given to just how often Plant and Zombie Heroes defeat Gnome Bosses, and even the King of Gnomes himself, a Peashooter Hero scaling to their accomplishments is completely justifiable.

Before the Verdict

4th-Wall Feats/Abilities

So Red, Peashooter, and characters they’re comparable to have occasionally showcased to use abilities to mess with the Fourth Wall, such as leaving their mediums to ender the real world, or mess with and develop their own game’s programming.

However, the inherent problem with using this for either Red or Peashooter comes from the context of these occurrences and their fighting styles. Neither Red nor Peashooter have ever used these metafictional abilities to, say, leave their medium and take control over it in the middle of a fight like Bugs Bunny. This isn’t even a “Oh, it would be out of their character to do it”, no, they’ve literally never done something like this before.

Not to mention these occurrences are very few, far between, and very disconnected throughout their many appearances, unlike their other Abilities, which are much more established in-game and their series. So, basically anything regarding this kind of stuff is getting ignored.

Chuck Speed Scaling

The King Pig VS K Rool blog I mentioned earlier provided a pretty solid argument for Red downscaling to Chuck, which is why I have Immeasurable Angry Birds here.

For a quick TLDR as to why, see weak Birds and Pigs have shown the capacity of outrunning and reacting to Chuck on multiple occasions, even when he’s going all out. A few examples of these are when Red himself beat Chuck in a race, a group of pigs reacted to Chuck flying at them, and when Terrence beat Chuck in a race… twice.

As such, while Chuck is obviously faster than Red, downscaling should be fine for Red’s speed.

Angry Birds Crossover Scaling

This is one of the most popular arguments for Red winning, and I’ve seen it brought up plenty of times for this matchup and subsequent Angry Birds VS PvZ matchups in general. Well I’m here to say that these scalings are EXTREMELY irrelevant and, surprisingly enough, barely end up impacting the verdict if you do buy them. I’ll be discussing Star Wars, Sonic the Hedgehog, IDW Transformers, and Popeye scaling for Red, which come from Angry Birds Star Wars, Angry Birds Epic and Sonic Dash, IDW Comics and various other media for Popeye.

Star Wars is the simplest. In Angry Birds Star Wars, while it may be a crossover with Star Wars, the Birds aren’t actually interacting or fighting with any actual versions of the Star Wars cast. It’s more like they’re taking the place of Star Wars characters and reenacting the basic plot of the original trilogy, prequel trilogy, and Rebels. Because of this, there is no reason to scale the Birds to the cast of Star Wars, as there is quite literally nothing supporting that they can accomplish the same feats.

Sonic scaling is next. The main problem with this scaling is simply because of canon. Sonic isn’t one of those series where scaling to a single version of the character automatically means you scale to his canon incarnation, he isn't like, say, Mickey Mouse who has so many different incarnations and iterations that there isn’t really a “canon” to go off of. And there is nothing across both the Sonic Dash and Angry Birds Epic crossovers to suggest those events are canon and should allow for Red to scale to Sonic.

IDW Transformers is the most infamous. In the comics, the AllSpark is sent towards Piggy Island, and is used to turn the Birds and Pigs into their Transformers forms. The problem with this comes from the fact that the Birds and the Pigs, again, do nothing to justify actually scaling to the IDW Transformers beyond just having the AllSpark. In fact, the Birds and Pigs don’t do as much as INTERACT with the cast of Transformers, let alone actually fight them, until the very last page of the comic. You can take my work for this, or just read the comic yourself, it’s on YouTube for free. Heck, the AllSpark isn’t even what powers them or anything, it just allowed them to access their forms, and dissipated once the AllSpark left Piggy Island. Even if the Birds or Pigs did scale, the AllSpark was ultimately taken away from them in the end, and they lost the forms in the process, and the IDW specific forms wouldn’t be standard for this fight. While the Game versions of the Transformers could be argued as standard as that game doesn’t have any ending where the Birds lose the AllSpark, that would only mean the Game version of the Transformers is standard, not the IDW versions.

Finally is Popeye. Popeye actually has the most solid arguments for actually scaling, as unlike Sonic, Popeye doesn’t really have a “main” canon to work off of, and scaling to him could be argued to scaling to him across the board. However, like Transformers, there isn’t really much evidence suggesting the Birds could properly scale through fighting. All the interactions they have with Popeye is him just punching the Birds so he can propel them into the air, and him beating up King Pig. Neither of these are valid arguments for scaling to Popeye, as the former is just him sending the Birds to the Pigs so they can attack, not actually fighting or intending to hurt the Birds, and in the latter we see literally only a single panel of Popeye punching King Pig, very clearly dominating the fight and taking no damage, making it questionable if he or the Birds would even scale in the first place.

Universal and above PvZ

Uni and Uni+ PvZ has been argued a ton in the community regarding the series. So, do I think it’s viable? Well, if you’ve read above you already know it’s yes, so let’s get into each of the feats.

First and foremost, Plasma Pea. Plasma Pea’s attacks contain universes within them. A common argument against this is that this is just hyperbole. Now a simple argument against this is… where? What indicates that the Plasma Pea’s attacks are hyperbole?

PvZ, and the Garden Warfare games  in general are known for their crazy and over the top mannerisms in this regard. The entire description supports the attacks containing universes, and we quite literally see them create and form during gameplay.

The argument that they’re pocket dimensions also doesn’t work because they’re specifically worded as ENTIRE Universes. Not small, not pocket, but entire ones, which should have similar sizes, and this is supported by them having their own stars and galaxies both in-game and Plasma Pea’s description. Hell, given to how the text uses UNIVERSES, plural, you could even argue there are multiple universes within them, possibly getting into Low Multiversal.

The argument that they’re outliers could work… if they were the only feat that reaches this level.

Enter Soil Survivors, a mode where the Plant and Zombies cast can survive the entire space-time continuum collapse. They take visual damage from this, indicating pain from the effect and showing it’s an actual thing happening. While they eventually will die from too much exposure, considering how long the Plants can survive in there, it’s more than enough to scale.

This isn’t even the only time something like this has happened. The Infinity Time Mechs can similarly survive the collapse of the Gnomiverse’s space-time continuum, which is beyond even that of the main PvZ multiverse, which we know has separate universes from various sources such as the Interdimensional Zombie’s description, and the League of Awesomeness confirming that the Multiverse does exist. As the Gnomiverse is beyond even that, you could even argue Peashooter scaling above Low Multiversal as well.

While the Infinity Time Mechs are clearly stronger than the Plants, they’re still capable of being harmed and even destroyed by them with enough damage, as shown in Infinity Time. To support this scaling, the Gnomes, who we’ve established as comparable to the Plants, can also damage the Mechs. So while the Mechs are clearly stronger than the Plants, it isn’t enough for them to be incomparable to them, similarly to how Chuck is faster than, though still comparable to Red earlier.

Finally, we have Party Citron and the Party Agents feats, the former of which being capable of partying so hard he broke open the fabric of time itself, and the latter being capable of partying so hard they created a singularity that allowed them to the Gnomiverse’s space-time, further justifying scaling Plant Heroes scaling to that level.

Keep in mind that Party Time is done physically in PvZ. Nothing implies that it’s some sort of special Hax or anything that wouldn’t scale to the Plants or Zombies, they party by quite literally getting hyped in battle, and gain a boost to their physical stats to accompany it, further supporting it scaling to their stats. This is supported by the wording supporting that the Plants are partying “hard enough” to break the fabric of time/cause singularities, which wouldn’t make sense if it wasn’t comparable to their physicality.

Finally, a Hax can apply and scale to a character's physicality, they don’t necessarily never apply to each other. A good example of this is Superboy’s infamous Retcon Punch, which not only warps reality like a Hax, but is also done very blatantly physically.

Party characters are the same as this, their dimension/time hopping powers are Hax, which apply to their statistics as they are done physically, and said Hax is a result of this action.

It’s reasonable to argue for outliers, but given to just how there are 2 solid gameplay related feats supporting Uni+ and above PvZ, and 3 solid story/lore related feats supporting it, there should be more than enough to justify the Plant cast reaching Universal+.

Infinite/Immeasurable Speed PvZ

Inf/Imm PvZ has been a heavily debated topic in scaling for PvZ. There are a LOT of Speed Feats going oaround, some that haven’t been talked about before this blog before, but we’d like to talk about each of these feats, which are valid, and which aren’t.

1)Timeless Area/Moving in Stopped Time

There are a couple of feats in the PvZ series involving the Plants or Zombies being able to move in stopped time, or in an area without time itself. Getting this out of the way first, these feats are bunk.

Let’s start off with the Stopped Time Feats. This comes from the Delivery Chomper and Gnomes being able to move around while Time is frozen. The problem with this feat comes from the fact that it entirely is based on assuming the Plants and Zombies are moving in stopped time with speed alone, and not an inherent resistance to Time Stops. We don’t have any kind of evidence to support this was done through speed alone, and thus we can’t use these feats to justify the characters being Immeasurable.

Next is moving in Timeless Voids. This comes from the Infinity Time Mechs moving within destabilized time, and both the Plants and Zombie Heroes being able to move in the Gnomiverse, which lacks time. Simply put, you can’t use Timeless Voids to justify Infinite or Immeasurable speed. Speed is calculated by Speed = Distance/Time, and time quite literally does not exist here, making it not applicable, making the speed Undefined, rather than Immeasurable.

2)Gnomes Infinity shenanigans

The Gnomes have feats of counting to Infinity and being able to eat Infinity Sticks. The problem with both of these comes from the fact that the Gnomiverse is a realm lacking time. In a world where there literally isn’t any time, and would have as much time as they need to do so. Not to mention the Feats themselves have problems on their own.

The Gnomes “counting to infinity” is actually completely possible with finite speed. It is theoretically possible to count to Infinity using Cardinal Numbers and Ordinal Numbers. As for the Infinity Sticks, we have ZERO context to what these things are as this is their only appearance. We don’t know if that’s just their name, if they’re infinite in size, anything about them, and just assuming that being able to eat them makes you infinite isn’t applicable. The Gnomes experiencing multiple Infinities would also contradict them doing these feats in finite timeframes, as they’d have Infinite Time to do them.

3)Party Citron

As we noted earlier, Partying in PvZ is an act done physically, not through any kind of external Hax or special ability, so that counterargument is gone.

Similarly to Chuck’s immeasurable feat, moving fast enough to warp the fabric of space-time would be immeasurable, and Peashooter pretty solidly scales to this. This is probably the most blatant feat supporting Immeasurable PvZ, but there are others to back it up.

4)Plasma Pea

Finally, there is Plasma Pea. Plasma Pea’s peas are stated to be able to twirl entire universes and the very fabric of time itself, creating infinite possibilities. The Zombies themselves are also capable of avoiding being hit by these peas, and tank them outright. There are some counter arguments that can be brought up against it, so I’ll address them now.

1)It’s just Hyperbole and not meant to be taken seriously

This I disagree with for a number of reasons. First, there isn’t really evidence you could use for it being a Hyperbole in the first place. The point of hyperbole is very subjective, and there is ironically more evidence supporting his attacks being real, as shown by his attacks creating explosions containing stars and nebulae in-game.

The Stickerbook Descriptions that Plasma Pea’s comes are supported by the lore of the series itself (Citron’s description saying he’s from the future, Rose being from the past, Kernel Corn’s matching with his in-universe reason for not being present in GW1)

2)It’s just a Hax, the Plasma Pea itself doesn’t scale

Even if you do argue the universe itself creating space-times does not make Plasma Pea Immeasurable, the Zombies are capable of reacting to and dodging the attacks containing these in-game, and very much do scale. And as this applies to Peashooter, who scales to such attacks, he would also be Immeasurable.

3)It’s a Plant made and submitted by a fan, it doesn’t match up with Canon

This I have the most problems with. For starters, Plasma Pea being fan submitted is irrelevant. He’s still in-game and canon. This is like saying the fan submitted Robot Masters from Mega Man aren’t canon simply because they were created by fans. They are still present in game and are canon.

More importantly, the whole “Cosmos” theme and over-the-top description of Plasma Pea wasn’t even created by the original creator, it was made by Popcap themselves. The creator said that they originally intended him to be a more blue fiery design, and addressed how he did prefer how the game handled it. The game itself goes AGAINST the creator’s description for Plasma Pea for the more over-the-top cosmic design we know him for.

To wrap this up, Plasma Pea Feats should be fine for Immeasurable as the Stickerbook itself supports the Lore of PvZ, there isn’t any evidence of it being a Hyperbole and we even see the stars and cosmos in the Plant’s attacks, and the Plants and Zombies do scale as they can avoid and dodge these attacks.

Tributes


Both by Mediocre_Productions

 

And a Red VS Peashooter script done by myself

Verdict

Stats

Stats for both characters are a bit hard to lock down on as they get argued a lot, but Peashooter generally pulls ahead on almost every regard.

Starting with low ends, Red has a number of Town Level feats he can scale to, involving Piggy Island being destroyed and characters either being directly responsible for it, or tanking it. Red also has some feats ranging in the Gigaton range, scaling to Space Terrence and Space Bomb, who each have feats getting to Large Mountain+ and Island Level respectively.

His best feats on lower ends get on the Planetary scale. He’s comparable to pigs empowered by Dark Crystals, which are stated to be able to destroy Planets. He’s also comparable to the Space Egg, which can get to about 20 Yottatons of TNT or Large Planet Level.

Peashooter’s low end feats are generally superior however. Peashooter has scaling to numerous massive explosions visible from space, reaching Country to Multi Continental Levels of power.

Peashooter also has Planetary scaling, being comparable to Cozmic Brainz, who can lift entire Planets, and Zombies who can tank Meteor-Z crashing into Planets. However, the strongest feat he scales to using low ends is being Zomboss surviving an explosion equaling about 30 Yottatons of TNT, also Large Planet Level.

Red has some decent speed feats, being at least Supersonic, as he can attack with sound waves and run at speeds slightly surpassing the base speed of sound. At his best low ends, Red can reach relatavistic speeds through kicking that soccer ball, as well as SoL to FTL through scaling to the Lazer Bird and Space Bomb, with the former’s explosions being compared to the Big Bang, which traveled at the speed of light and the latter of which exceeding light speed. While these are fast, Peashooter blitzes them with relative ease.

On Peashooter’s side, at the bare minimum All-Star’s speed can reach around Mach 12. Moving on to much faster feats, Super Brainz hit Super Bean so hard he said he sent to the earth at Relatavistic speeds. Similarly, PvZ characters have regular laser dodging feats from Laser Beans, Sunflower, and Magnifying Grass, each of which either fulfill the traits needed for light speed lasers or are literally made of sunlight. However, while these feats may be close, Cozmic Brainz’s MFTL+ telescope feat far surpasses anything Red has done or scales to, as well as Plasma Pea’s own MFTL+ calc.

While Red may have some vague interstellar traveling feats that could possibly account for speed, we can’t calc them as there isn’t a timeframe we can put on them, or even a distance. Even if we did, Peashooter has similar feats through Heroes, which would end up faster as the amount of space the Zombies tech traverse outclasses the Birds. While the latter can travel one galaxy, the former can travel at least 35, and possibly even the universe. This would all make Peashooter faster than Red by several magnitudes.

Using high ends, Red peaks Universal, compared to Space Bomb, being comparable to Space Bomb and the Pork Stars, which have universal feats to their name. However, they aren enough to match Peashooter’s high end feats.

The most solid of these feats is Peashooter being directly capable of withstanding the space-time continuum collapsing. Given to how the space-time continuum refers to the 4 dimensional, this would give Peashooter higher dimensional scaling and make him infinitely tougher and stronger than Red.

This is before we even get to the Gnomiverse, or Plasma Pea, which have arguments for him getting even higher than Universal+ alone, something that Red simply didn’t have anything to keep up with.

Next is Speed. Both have arguments for being Infinite and even Immeasurable in speed, which again, have their contingencies. We already explained why Peashooter should more than likely be Infinite in speed, and Red does have arguments for matching that, making speed at their best roughly even.

Even if we were being extremely generous and used Infinite Speed for Red and didn’t buy it for Peashooter, despite the former also having issues with his Infinite Speed scaling, this wouldn’t make it a complete win for the Angry Bird. as here lacked a way to permanently kill Peashooter, which we’ll get to later.

Overall, Peashooter is blitzing using finite speeds, comparable using Infinite ends, and one-shotting in AP, allowing him to pretty safely claim stats.

Arsenal & Abilities

Going by their abilities one by one, they had many of the same abilities. Both had explosives, both could heal themselves, both had summons, both could amplify their own stats while lowering their opponents, both had status effects they could employ on the other, and could attack with various different elemental abilities.

However, while Red’s arsenal may be diverse, Peashooter is simply more versatile and useful overall. For starters, he’d be the only one capable of naturally flying. This, combined with his AoE, range, and Peashooter’s summons, would make it very difficult for Red to really land any good hits on Peashooter.

Red’s control over the Force and shockwaves may have let him be able to reflect or redirect Peashooter’s attacks, that assumes Red would actually be able to react in time to those attacks. With Peashooter’s speed and sheer mobility, he could pretty easily overwhelm Red with ranged attacks to the point where he can’t keep up, or just overwhelm him with summons.

Now to be fair, the Plants Peashooter can grow would require time to set up with Sun. You could argue that Peashooter wouldn’t have the time to set up these Plants, but he more than likely would have. This wouldn’t be too big of an issue, given to how some Plants straight up don’t cost Sun to make, and others, like Sunflower, can increase the Sun Peashooter would have to grow Plants with.

On the topic of their summons, Peashooter had the advantage by a very wide margin. While Red may have clones, and his armada of Energonicons were nothing to scoff at, they simply paled in comparison to the sheer amount of abilities and Plants Peashooter had under his belt. Just about anything the Energonicons can do to help Red, Peashooter had a Plant to replicate the same thing.

Extra firepower? Peashooter’s Plants offer an even wider variety of attacks and offensive abilities.

Healing? Sunflowers can heal Peashooter and even increase his maximum total health.

Invisibility? Night Caps can turn Peashooter invincible, and with certain upgrades, lower his taken damage.

Gravity manipulation? Rose can warp space and time to screw them over there.

Shields? Citrons and other tanky Plants would let Peashooter do the same.

Just about anything the Energonicons can do, the Plants can replicate in an often better way. Not to mention Peashooter can summon multiple of the same Plants, and the Plants were overall far more versatile in their abilities and powers.

Red’s items and abilities may be impressive, but Peashooter’s kit is simply more suited to winning this fight. Peashooter also had plenty of counters to many abilities Red could employ against Peashooter.

A good chunk of Red’s arsenal, such as his elemental manipulation, transmutation, or existence erasure would be useless against Peashooter, who would either resist said effect, or just Respawn from it.

Red had a number of dangerous status effects he could employ like lowering his stats, knocking him out as said earlier, or inflating him like a balloon. However, the Sunflower’s heal beam granted protection against oncoming status effects to match this.

Sure, Red’s ability to remove status effects could also match this, and he could even dispel some of Peashooter’s own buffs, but both of those abilities are limited by random chance. Plus, with Peashooter’s magnetism, he could just pull it back away from Red.

On the topic of Magnetism, that as well as a Citron’s EMPeach, would allow Peashooter to disrupt and even remove a very significant amount of Red’s key weapons and abilities. Being in his Transformers form would prove surprisingly risky, as EMPeaches can stun technological devices for a while.

And with those two Plants abilities alpne, Peashooter could shut down Red’s Classes and weaponry from Epic, his lightsaber and Star Wars weaponry, disable the many abilities Energonicons give him, or disable his Go-Karts.

Peashooter just had so many ways to shut down Red’s arsenal that it’d be very rough for Red to find many ways to counterattack the Plant. On the contrary, Red lacked many of the abilities Peashooter had through his wide variety of Plants, which we’ll get back to later.

However, while all these Abilities are neat, there is one issue that comes with them all, both Red and Peashooter. How, the hell, are these two gonna actually kill each other, due to their Respawning?

Simply put, killing the other with brute force wasn’t going to cut it. Even their few attacks that could erase the opponent, like Red’s Evapatron wouldn’t do much, as the other would just… Respawn from it.

While neither Red nor Peashooter had a direct Immortality negating ability, they do have some Abilities that could be used to Incapacitate or indirectly prevent them from Respawning and thus claim a win. Ultimately, Peashooter was the only one of the two who could pull this off.

Red’s possible abilities to do this were BFR with his phone, Transmutation via the Stone Converter, erasing Peashooter via the Evapatron, or reducing his IQ with the Confuddlebot.

Red using his phone to BFR Peashooter is already somewhat questionable, as not only has he never used it to transport others, he’s also never used it in proper combat. However, even if we were to give some benefit of the doubt to him and assume he could, Peashooter had options to counter this.

Peashooter could summon fellow Plants that would allow him methods to get by this, such as Rose, who can control them and space as well as portals, allowing him a way to exit the area, or use Thyme Warps to reverse himself in time and take him to back before Red even BFRed him in the first place.

Not to mention Peashooter had multiple ways to get rid of Red’s phone and stop him from BFRing him, such as disabling it with an EMPeach, pulling it away with a magnetism, or just… shooting it and destroying it himself. It is just a phone.

Transmutation also wasn’t a reliable win con for Red, as it has only shown to work on blocks, being able to turn them into stone. Even if we did assume it can effect living beings like Peashooter, he had several arguments to combat this

Plant Heroes have several arguments for resisting Transmutation, the most notable being through scaling to the Zombie Heroes, who can break out of Rose’s Goatify, as well as being able to withstand hits from the Midas Tough, who turns everything he touches into fish.

Even if we gave even more benefit of the doubt to Red, by both assuming his transmutation would work on Peashooter, and that Peashooter wouldn’t resist, it still wouldn’t be a reliable win con. The Respawns have been shown to still worked while turned into an entirely different species, as seen in the Royal Hypno Flower’s boss hunt, where, Zombies turned into Goats and killed in this state can still Respawn, and will return to their normal state.

The Evapatron has the same issues the phone has, with Peashooter having multiple ways to disable or destroy it. It also has the issue the Stone Convertor has, with it only affecting objects.

If we gave Red the benefit of the doubt and assumed he could use it on Peashooter, would it even work?

…Probably not.

The Evapatron being considered Existence Erasure is pretty questionable in the first place. There is nothing to indicate that it really erases its targets from existence, it just makes them “vanish”. We even see coins left behind do the blocks after they’re destroyed.

This, yet again, is something Peashooter’s Respawns has dealt with. Cozmic Brainz and Wizard both have abilities that completely remove the Plant Heroes body, vanishing them and leaving nothing left of their bodies.

Despite this, the Respawns have still shown to work on a Plant lacking a body. Hell, you could probably argue the erasure from Cozmic Brainz and Wizard are more thorough than the Evapatron, as they leave behind nothing of the Plants, while the Evapatron at least leaves behind coins. With that said, Red’s Evapatron simply didn’t have the means to put Peashooter down for good.

That leaves Red’s last potential win con being the Confuddlebot. You get the idea by now, Peashooter has several methods to destroy or disable the bot. Onto the bot’s capabilities itself, it can sap the IQ of the target, making them less accurate and intelligent.

Seems like an easy Incapacitate win con, right? Well, not quite. This IQ sapping effect doesn’t even last very long, only being a couple of seconds, making it impossible for it to really incapacitate Peashooter long enough to earn a win.

Next we move on to Peashooter’s options. Even excluding extended Plants from other Plant Heroes from PvZ Heroes and Plants from PvZ1 and 2, Peashooter had multiple ways to incapacitate Red and even remove his Respawns.

Hypno Shrooms are a summoned Plant that Peashooter can summon on his own, hypnotizing Red to incapacitate him and prevent him from fighting. Red has even shown to be vulnerable to hypnosis, in the short Hypno Pigs.

Shadow Peashooter’s ability to drag Zombies into the ground would also be useful here, as it could provide Peashooter a way to BFR Red. Red’s only real option to avoid this would be with his phone, which, as mentioned a million times now, Peashooter can destroy, remove, disable, etc.

While these are a few, very specific possible win cons for Peashooter, they are still win cons. Red on the other hand, doesn’t have any method of actually taking down Peashooter. Given to how long these two are going to be fighting thanks to their Respawns, eventually Peashooter is going to get his chance to land an ability to take down Red for good, claiming him an edge in this category.

Tertiary Factors

Starting with combat skill, Red and Peashooter are a bit hard to compare as this is a composite between the various Reds from the Angryverse and Peashooter species. However, on a general level the two are pretty similar. Both are skilled and combat intelligent in their own rights, both can be trained and eventually Mastered under Mighty Eagle and L.E.A.F., and both can regularly outsmart and tactically defeat the Pigs and Zombies, who are generally equally incompetent, with a few exceptions like Chef Pig or Scientists.

Comparing their proper combat experience is a bit hard to say. Both characters are composited for this matchup, and both have a number of different versions of them throughout their different species and incarnations. With that said, experience should amount to roughly even for both, given what we’ve seen them deal with.

However, Peashooter definitely held the advantage intelligence wise. While none of Red’s incarnations are idiots by any means, Peashooters consistently perform and scale to more impressive intelligence feats. From hacking and disabling Zombie tech, disarming Gnome Bombs, piloting Futuristic technology, and even studying Quantum Spacial Mechanics, Peashooters are significantly smarter than Reds across their incarnations.

This intelligence difference is more significant when you factor in their personalities. While Red is a naturally skilled fighter in his own right, he’s very quick to anger and can often be blinded by his rage. While the pigs usually aren’t able to take advantage of this hot headedness (They’re idiots) a fighter like Peashooter more than likely could.

Not only is Peashooter significantly smarter and comparably skilled, he’s also plenty used to setting up and tricking opponents in the past, such as baiting the Bosses in Boss Hunt, and even taking advantage of Zomboss’s hubris in the comics. While Red can also trick and outsmart opponents, these are almost always the extremely incompetent pigs, and not someone on Zomboss’s intellect.

AoE and range was also in Peashooter’s favor. At best, Red has weapons and abilities that can attack at a range. Peashooter on the other hand can attack at far larger distances by himself, being able to shoot a pea capable of reaching a building an extreme distance away, and just generally having longer ranged attacks.

Between the two, Peashooter’s greater intelligence, superior mobility, AoE, and less quick to anger personality would allow him to much more easily trick, outsmart, and counter Red than the latter could do to him.

Conclusion

Red

“All right, guys, do not worry. We got this. Red here has your back. And your front and your sides.”

Advantages

Disadvantages 

  • Infinitely weaker
  • Worse arsenal of abilities overall
  • Ultimately, had no way to permanently kill or incapacitate Peashooter
  • …but Peashooter had a few ways to incapacitate him to take the win
  • Modern Angry Birds ads
  • Rovio

Peashooter

“It ain’t over till it's Blover.”

Advantages 

  • Infinitely stronger
  • Matches in speed
  • Smarter and less hot headed
  • More versatile, useful, and unpredictable arsenal overall
  • Better ranged attacks and AoE, and could likely simply camp Red out with projectiles
  • Much better support/summons, in both quantity and quality
  • Respawning would allow him to come back from anything Red threw at him, and counters everything Red had that might work around it
  • Shadow Peashooter BFR and Hypno Shrooms would let him defeat Red
  • The Peashooter suit guy actually makes him scale to Boundless, trust fam
  • Canonically hit the Gangnam Style 

Disadvantages

  • Ability cooldowns and Plants costing Sun would make his arsenal take time to set up and utilize
  • “What that mouth do” jokes
  • EA (And Popcap, they also suck)

This fight was a very interesting one. Red and Peashooter’s stats can likely have either character take massive edges over the other depending on what you buy, but for us, Peashooter edges out in most cases.  Peashooter would be infinitely stronger and comparably fast, if not infinitely faster with high ends. Using low ends, Peashooter would be much faster and slightly stronger.

Their arsenals had many of the same abilities, but Peashooter’s was more replenishable, reliable, and overall versatile. AoE, mobility, intelligence, and coolheadedness all went to Peashooter, with the two tying in experience and skill.

The most important factor of this debate is their Respawns, and when you get down to it, Peashooter’s arguments for bypassing Reds were far more arguable than Reds.

All of Red’s possible methods to incapacitate Peashooter or prevent him from Respawning in the first place would either be countered, didn’t last long enough to claim a win, wouldn’t actually negate Peashooters Respawns, or just flat out wouldn’t work. Meanwhile, Peashooter had multiple methods to incapacitate Red, which would only be made easier by his advantage in strength, intelligence, range, etc.

Even if we were to be extremely generous to Red, giving him his absolute best feats, while ignoring Peashooter’s high ends, it still wouldn’t be enough. Red would be far stronger and infinitely faster, but still lack a way to kill Peashooter.

Keep in mind infinite speed =/ infinite stamina, as Red himself has showcased, getting tired after long times of fighting and defending the eggs. Eventually Red is going to be vulnerable once he runs out of stamina, leaving him open to being finished off by Peashooter, even if it took a very long time.

Overall, while Red was an experienced, skilled, and tenacious fighter, Peashooter had everything he needed to overpower Red in stats, overwhelm him with a greater arsenal, outsmart him, and negate his Immortality to put him down for good. If Red ever picks a fight with Peashooter, odds are he’s getting his grass handed to him.

The winner is Peashooter.

Vote Count

Red: 0 (He’d win if we were just comparing who actually got their movies released, tho)

Peashooter: 4 (Ashamed-Ad/Klota22, Ishi_Yuki, AdamTheMango, Mediocre Productions)

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